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  FRIENDS
recommended for two players
  Twixt
  Publisher Minnesota Mining & Manufacturing Company
  Designer Randolph Alex
  Artist nicht genannt
  Editing
Bild   random
  tactics tactic
  strategy strate
  creativs
  knowledge
  memory
  communication
  interaction intera
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  english_short
...
  Bild
  Player Duration Age Languages Year
  2 ca. 60 min ohne en 1962
  2-person - abstract game - positioning
Twixt

Twixt

 

You use a board size 24x24, the corners have no holes. There are red and grey towers and red and grey wall pieces. The outer rows of holes are separated from the rest of the board by red or grey border lines. Players alternate to place a tower in any free hole, but not behind the border lines of the opponent. When after placing a tower, there are towers of your color in knight’s move distance, you can connect them with a wall. Walls cannot cross each other. If a player manages to connect opposite sides of the board in an unbroken line of towers and walls, he wins. If nobody manages that, the game ends in a tie. There are also some special rules for the start of the game – one places, the other selects – and a rule that you can remove walls of your own at the start of your turn. The rules also offer example games and advice.

Series: Spiele Galerie

 

Abstract placement game for 2 players, ages 12+

 

Publisher: 3M = Minnesota Mining & Manufacturing 1962

Designer: Alex Randolph

Stock #: 110

 

Users: With friends

Special: 2 players

 

Version: en * Rules: de * In-game text: no

 

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