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Empire Engine | ||||||
Publisher | Pegasus Spiele | |||||
Designer | Marling Chris Dunstan Matthew | |||||
Artist | Vohwinkel Franz Berszuck Ralf | |||||
Editing | Kröpke Henning | |||||
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Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 40 min | 10+ | de | 2015 | ||
Cards - placement | ||||||
Empire Engine
Mekannis is an entirely mechanical planet where machines determine the options for rivaling empires. In eight rounds you plan by assigning a cog wheel to each machine, revealing and rotating the machines. Then you implement the topmost action of each machine; all players do the actions of a group simultaneously - weapons, production and inventions, attack & defense. Actions usually relate to transfers of commodities and soldiers to action and scoring areas, in case of attack / defense also into areas of other players. You win with the highest score from commodities, soldiers and inventions, export & salvages.
Tactical card game for 2-4 players, ages 10+
Publisher: Pegasus Spiele 2015 Designer: Chris Marling, Matthew Dunstan Artist: Franz Vohwinkel, Ralf Berszuck Web: www.pegasus.de Stock#: 18312G
Users: With friends
Version: de * Rules: de en jp * In-game text: no |
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