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  grouptype not assigned
  Digimon Monsterduell
  Publisher Ravensburger Spieleverlag
  Designer Beiersdorf Christian
  Artist nicht genannt
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge
  memory
  communication
  interaction
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  english_short
...
  Bild
  Player Duration Age Languages Year
  2-4 ca. 120 min 6-12 2001
  Trading Cards, -dice, -disks - search/collecting - action
DIGIMON MONSTERDUELL

DIGIMON MONSTERDUELL

 

Digimon is short for Digital monsters, they are also trained to different levels of achievement. Each player tries to collect as many Digimon teams as possible. A team consists of a Kid and the corresponding Digimon in three levels, In-Training, Rookie and Champion. The active player turns over a card, if he wants it, he takes it. First one has to find a kid, then the Digimons, if a team is complete, one can start the next one. If an Evil Digimon appears, the player chooses an opponent for a duel, which is decided by dice roll. The winner may reactivate an inactive Digimon, and receives the Evil Digimon, the loser must deactivate an active Digimon. Completed teams earn 5 points, active Digimons 1 point, Evils 2, whoever has the most points, wins.

 

Collecting- and Action game * 2-4 players from age 6-12 * Author: Christian Beiersdorf * 23 121 8, Ravensburger, Germany, 2001 ***  Ravensburger GmbH * J. Maderspergergasse 5 * A-2362 Biedermannsdorf * Fon: +43-2236-72055 * Fax: +43-2236-72059

 

 

 

 

 

 

 

 

 

 

 

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