PLAYED FOR YOU

 

Schmatzspatz

Feed WORMS TO nestlings

 

Baby birds want to be fed, players try remember where they put a worm. The nest is assembled from a die-cut layer, a picture ring and the disk showing nests with nestlings, the parent birds are placed on their pegs.

In your turn you choose a bird which at least one unfed baby, with an open beak. You roll the die and move the bird to this location by turning the nest disc until the location determined by the die appears in the picture window. Now you take the bird off its peg and place a worm into its beak and then feed a baby of the bird's color. The other players can give you tips which one you should choose. You can take the worm in your hand and feed the baby or try to use the parent bird to place the worm. When the selected baby eats the worm that is, the worm disappears into the box, the baby is fed and you close its beak by placing a "closed beak" marker. If it refuses the worm, you keep the worm and is set aside. When all worms from common stock have been eaten or set aside and there are still open beaks needing to be fed, all have lost together. When all baby birds are fed and their beaks closed, all win together.

In a variant each player has five worms and takes worms that have not been swallowed back into his stock; when the last baby of a color is fed the other two get hungry again, the closed beak is removed. You win if you are first to have fed all your forms to the babies.

A true Zoch! Fantastic components, enchanting idea and a felicitous synthesis of topic and mechanisms which address memory, cooperation and dexterity and for which a die is necessary but not dominant.

 

Players: 2-4

Age: 4+

Time: 20+

Designer: Edith Grein-Böttcher

Artist: Lena Hesse

Price: ca. 28 Euro

Publisher: Zoch Verlag 2013

Web: www.zoch-verlag.com

Genre: memo, cooperation

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Enchanting components, albeit with difficult bird colors

Well-done synthesis of topic, components and mechanisms

High replay value

 

Compares to:

All games with the basic mechanisms of memo and cooperation, but new combination

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 1

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 1