Friends               

 

Alter                   

Spezial                

 

Mord im Arosa

Who CAn listen for clues?

 

A 3D audio detective game: Wooden pieces are thrown into the skyscraper for victims and clues. First, you throw 2 red victim cubes into the shaft, then each player throws in two cubes one by other. Listen closely and remember which cube might have landed where. Then the 1st act – searching for the victims – is played: In turn you lift one floor. If you find a victim it is placed on this flooron the investigation sheet, this level now is a crime scene. If you find clues the owner of each clue must place a cube onto the investigation sheet. The clues are taken from the floor and again thrown in. If you find only clues you take out all and throw them back in, plus an additional one of your own. When both victims are found, Act 2 begins. In Act 2 you can suspect someone or obliterate clues, you name your choice. If you suspect you name the suspect(s) and open a floor. Each suspect with a clue on that floor places one clue on the sheet, the floor clues are thrown back in. For each suspect without a clue the investigator throws in one of his own. You can obliterate your own clues by opening a floor, counting your own clues and taking off this amount of clues from this floor on the sheet. The clues are thrown in again. 10 clues of a player on the sheet or a player without clues in stock end the game. Clues are converted to suspect points. With most of those you are the culprit, with the fewest you win the game.

Absolutely unusual and new, challenging, witty and nail-bitingly difficult – it is very hard to remember which clue might have ended up where even if you are able to discern them.

 

Spieler         : 2-6

Alter            : ages 10 and up

Dauer           : ca. 45 min

 

Autor           : Alessandro Zucchini

Grafik          : Tobias Schweiger, Oliver Richtberg

Titel            : ident

Preis            : ca. 25 Euro

Verlag          : Zoch 2010

                     www.zoch-verlag.com

 

Genre                    : Game of detection

Zielgruppe             : With friends

 

Language                        : de

Rules                              : uk de fr it

In-game use of language   : no

 

 

Kommentar:

Super components

New use for listening mechanisms

Gets harder with more players

Felicitous new concept

 

Vergleichbar:

Zaopp Zerapp and other listening games for the basic mechanism, altogether first game of its kind

 

Zufall                            2

Taktik                 

Strategie__                 

Kreativität          

Wissen_              

Gedächtnis          2

Kommunikation  

Interaktion                   2

Geschicklichkeit  2

Action                  1