PLAYED FOR YOU

 

Jackal & High

Dicing and gambling

 

Leaders of the pack are fighting in the savannah for pack cards. You have three dice of one color; one pack card is laid openly onto Vulture Valley, the others are shuffled thoroughly and a number of cards equal to the number of players plus one is laid out; when a Take 2 card appears, you put another card on top, until only pack cards or Lucky 8 cards are visible; only one Lucky 8 card can be on display, additional ones are set aside.

In a maximum of three rounds of rolling all place their dice on cards, each card takes any number of dice of any number of players. For round 1 you roll all dice up to three times and set 1, 2 or 3 of them down on cards; when you are out of dice you pass up following rounds. You can only place dice on a card as long as the total value of your dice on this card does not top the value of the card; otherwise you put one die on Vulture Valley.

After three rounds all dice not exactly equaling the value of the card beneath are put on Vulture Valley. If you are then alone on a card you get the card(s). Should there be other players’ dice on this card, too, you use the dice on the card to roll for the cards; a higher value or fewer dice in case of a die wins. If you win Lucky 8 you take all unassigned cards. Finally, you gamble in Vulture Valley which costs you pack cards or earns you pack cards. When you cannot fill the display for a round, you win with most paws on your pack cards.

A simple rolling of dice for cards, but funny, fast and posing the eternal question for which and how many cards you should bid. Rather be alone on 3 than lose the gamble for Lucky 8!

 

Players: 2-5

Age: 8+

Time: 20+

Designer: Andreas Schmidt

Art: Benedikt Beck

Price: ca. 10 Euro

Publisher: Zoch 2012

Web: www.zoch-verlag.com

Genre: Dice game

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Fast dice game

Nice rule details

Choice of cards for use of dice is a deciding element

 

Compares to:

All dice game

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0