played for you

 

Beasty Bar

New Beasts in Town

 

New animals with new effects are crowding into the Bar: A Rhino -12- rams the strongest animal present, also another Rhino, out of the queue and takes its place. A  Bear -11- pulls the two weakest animals, weaker than himself, to the back of the queue. A Tiger -10 – eats the next-but-one animal in front of him, if it is weaker, and takes its place. Permanent action. A Cheetah -9- eats the weakest animal in the queue that is weaker than her, and takes its place. A Llama -8- spits at the weaker animal in front, which flees to the end of the queue. A Porcupine -7- defends itself against attacks of a stronger animal and stays in place, the attacker ends up on the That’s It Card. Permanent action. An Ostrich -6- runs past either animals of even or uneven numbers and stops when encountering the first animal of the other kind. A Penguin -5- imitates any other animal from your own hand, but turns Penguin for any following permanent action. A Dog -4- rearranges the queue according to strength, the weakest animal next to the gate. A Peacock -3- places itself directly in front of the strongest animal. A Vulture -2- does not enter the queue, but brings back the top animal from the That’s It Card and then goes there itself after all resulting effects. A Bat -1- ousts another animals and combusts when reaching place #1.

The game is played according to the rules of the basic game; if you combine both games, you choose any twelve animals from both games, of value 1-12.

A beastly scrimmage with new beasts! If you use your four- and two-legged friends cleverly, you can have your Penguin in front as a Rhino, but beware of another Rhino!

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Stefan Kloß, Anna Oppolzer

Artist: Alexander Jung

Price: ca. 15 Euro

Publisher: Zoch Verlag 2015

Web: www.zoch-verlag.com

Genre: Card placement, effect implementation

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

As cute and witty as Beasty Bar

Well-chosen effects for the new animals

Can be combined in any way with the first game

 

Compares to:

Card placement games with effect implementation

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0