played for you

 

Pandemie Die Seuche

Which virus is the deadliest?

 

The viruses strike back – which one will eliminate mankind? Each player mutates a virus, infects as many cities as possible and causes the maximum possible deaths. You hold epidemic cards in hand and have a total of 12 virus cubes, three cubes mark virus mutation stages on your board.

In each round an event/WHO card is active and in a round you have two actions chosen from three options: Draw cards according to the incubation rate on your virus board and, if necessary, then reduce them to 9 cards in hand; infect a city by placing of virus cubes and discarding of correspondingly colored epidemic cards – one for an already infected city and two for a new city; mutate your virus by one level by discarding epidemic cards.

WHO card effects must be resolved by each player in his turn. A city is eliminated, when there are virus cubes equal to the population number in Millions in it; if you have most, second most and maybe third-most cubes there, you score. The 2nd, 4th and 6th skull on an event card also trigger scorings of majorities in virus cubes in a city. When only two active cities are left or when the last WHO card has been revealed, there is another majority scoring at the end of the round and for the current mutation stages for Incubation, Infection and Resistance, on your virus board. You win with most points.

If you do not mind the topic or do not take it seriously, you find a fast, thrilling, streamlined game with compact rules and good mechanisms; a nice mix of lots of luck in drawing cards and tactic in managing the cards. For experienced gamers the game lacks depth, but can always be fun as a filler.

 

Players: 2-4

Age: 14+

Time: 30+

Designer: Carey Grayson

Artist: Chris Quilliams and team

Price: ca. 20 Euro

Publisher: Z-Man Games 2015

Web: www.zmangames.com

Genre: Card management, events

Users: With friends

Version: de

Rules: de en fr it

In-game text: yes

 

Comments:

“Reverse” Pandemic topic

Very good, concise rules

Good components that barely fit the box

Topic not to everybody’s liking

Good mechanisms providing lots of fun

 

Compares to:

Pandemic for topic

 

Other editions:

English, French, Italian

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0