Building to plans


You rival for prizes and awards for building projects and begin the game with a screen and score marker, 32 dice in four colors are put into a bag. Two - different! - dice are drawn and represent “coveted resources” used in scoring. You are randomly dealt a blueprint and place it behind your screen. Someone draws 8, 9 or 7 dice for 2, 3 or 4 players and rolls them as stock of building resources.

You play in turn, beginning with the starting player, and take one die from stock and place it on your blue print - on empty cases or on top of a die with the same or a lower number of pips. Dice results and positions cannot be altered. Then you draw a new die, roll it and place it into stock. If you cannot use any of the dice in stock, you remove a die from stock.

When each player has placed six dice, the round is scored: If your building corresponds exactly to the blueprint, you score 6 points, Then resources are scored by type and individual die: Orange as wood scores points for adjacent dice; black as stone scores for levels, green representing recycling scores for the number of dice and clear dice for glass score points equal to dice pips. Ties in the final total are resolved using the “coveted resources” dice and then prizes and awards are given, when parameters for them are met. After three rounds you win with most points from awards and prizes.

Chance is governing the dealing of blueprints as well as colors and values of dice, but how I place my dice is my decision - do I go for a bonus for keeping to parameters or maybe try for a prize by deviating from them. A good game that is fun to play!


Players: 2-4

Age: 14+

Time: 30+

Designer: Yves Tourigny

Artist: Philippe Guérin, Chris Quilliams

Price: ca. 22 Euro

Publisher: Z-Man Games 2014


Genre: Placement, dice

Users: With friends

Version: de

Rules: de en fr jp

In-game text: no



Z-Man (English), Hobby Japan, Filosofia


Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0