PLAYED FOR YOU

 

Serenissima

Trade at renaissance’s heyday

 

This game was published 1996 with a topic of conflict between four cities around the Mediterranean, in this new edition players represent Renaissance merchant families. You begin with one harbor and two galleys carrying three sailors each.

In order of their numbers the owner of the respective galley is becoming active and chooses Action or Investment. Actions are Loading, Movement, Sale or Battle. Your galley must always carry at least one sailor; depending on who is in control of a harbor you can move sailors unrestrictedly or only between your own galleys; commodities in harbors under your control are loaded for free, in other harbors you pay for them. A galley moves one spot per sailor on board; when galleys meet a player with a more sailors on all of his galleys can put up a blockade which stops the active player’s movement, he continues with Sale or Battle. Battles between galleys or galley and harbor are decided by dice roll; you cannot conquer the last harbor of a player. In case you decide to invest you can acquire elements in all your own harbors - sailors, galleys, fortress or basilica. When all galleys have been active a doge card is drawn and implemented, in some rounds followed by a pay-out. After the third pay-out the richest player wins.

Yes it is possible - one can take a good game and make it even better - here the game was streamlined, shortened, the auction of turn order was deleted, distances where shortened, buildings were added, harbors score more often - and, yes, it is still Serenissima, even with a changed and more tactical combat system. An absolute must-have!

 

Players: 2-42

Age: 13+

Time: 90+

Designer: Dominique Ehrhard

Art: Dominique Ehrhard, Arnaud Demaegd

Price: ca. 30 Euro

Publisher: Ystari 2012

Web: www.ystari.com

Genre: Trade game

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

New edition of Serenissima, Eurogames, 1996

Lots of changes, also in the basic rule

Still the same game as regards to flair, challenge, quality and basic mechanisms, if not a better one

 

Compares to:

Unique mixture of resources management and conflict

 

Other editions:

Serenissima, Eurogames, 1996

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0