PLAYED FOR YOU

 

Trains and Stations

Deliver, Develop, Profit

 

Dice represent resources for tracks, trains or requirements for buildings to acquire commodities monopolies for Victory Points. You pick up to five of your dice that are not in use on the board and roll them together with eventual bonus dice; dice that were saved from previous rounds can be rolled again. For one coin per roll you can re-roll any number of dice as often as you like. Locked Train symbols cannot be re-rolled, three Locked Trains lose you three VP and stop re-rolls. When you are done with rolling dice you resolve the results: Trains and Locked Trains are placed next to a station or to continue a track. When such placements completes a track, delivery, that is, scoring occurs. When you have three or more identical building symbols you place a corresponding building from personal stack, according to parameters, next to a station. Coin symbols give you money and you can save any number of dice for later. Dice on the board are then scored for track/delivers, goods/monopolies and power cards/orders as well as scarcity of goods/building upgrade. When all VP cards have been taken, all players that had no turn in this round have one more turn; then you add VP cards and VP for completed orders and monopolies.

Despite the many options to acquire VP from monopolies, speculation and buildings the game is governed by the chance element of dice; very often a surprisingly quick end ruins a longer-term strategy. Usually track building is the safest strategy, especially when you cooperate with other players. Taken as a pure dice game, Trains and Stations is working well, and also as a family game.

 

Players: 3-5

Age: 14+

Time: 45+

Designer: Eric M. Lang

Artist: Shane Madden, Christina Gugliada

Price: ca. 28 Euro

Publisher: Wizkids 2013

Web: www.wizkidsgames.com

Genre: Dice, railway

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Beautiful, albeit small components

Simple rules

Short tracks are usually a safe strategy for winning

Also good for families and casual gamers

 

Compares to:

Other dice games with multiple use for dice

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0