dark.net

 

You intercept information transmissions and use fences for buying and selling of information, in order to gather information even better. A player turn has phases: Transmission, Action and Trace. In Transmission, you roll for Information Cubes and get them for results 1 to 6; a 7 triggers a Corporation Attack. In Action you have two actions out of eight options: Sell to fence, buy from fence, buy network extension, install network booster, hire informant, make contact, install virus, or enhance credits. In Trace, you roll for possible Retaliation. If there are no Response cards left, you score your reputation from contacts, boosters, informants, and intact network extensions.

 

Tile placement and dice game for 2-4 players, ages 14+

 

Publisher: Wizkids 2018

Designer: Richard Yaner

Art: Scott Hartman, Aaron Boyd

Web: www.wizkids.com

Stock #:  566W092717

 

Users: With friends

 

Version: en * Rules: en * In-game text: no