dark.net
You intercept information transmissions and use fences for buying and selling of information, in order to gather information even better. A player turn has phases: Transmission, Action and Trace. In Transmission, you roll for Information Cubes and get them for results 1 to 6; a 7 triggers a Corporation Attack. In Action you have two actions out of eight options: Sell to fence, buy from fence, buy network extension, install network booster, hire informant, make contact, install virus, or enhance credits. In Trace, you roll for possible Retaliation. If there are no Response cards left, you score your reputation from contacts, boosters, informants, and intact network extensions.
Tile placement and dice game for 2-4 players, ages 14+
Publisher: Wizkids 2018
Designer: Richard Yaner
Art: Scott Hartman, Aaron Boyd
Web: www.wizkids.com
Users: With friends
Version: en * Rules: en * In-game text: no