PLAYED FOR YOU

 

Field of Glory

The Card Game

 

Set at approximately the time of the 2nd Punic war, this conflict simulation card game is based on rules for a miniature game by Richard Bodley, Scott, Simon Hall and Terry Shaw, published by Slitherine Ltd. The game features card types Terrain, Armies Commander for command points and action card types Overlap and Reserve.

From two randomly drawn terrain cards you lay out a battle field of five columns. Each player draws four cards from his deck and discards two, continuing until he has a deck of 24 cards; from this he draws nine cards for his hand.

A turn comprises Victory Check, Advance, Flank attacks, Player Actions and Draw Cards. Advance - the active player takes control of those columns in which there is no opposing unit on the other side of the terrain card by turning the word "Control" on the card towards himself. Should he have two units in such a column he discards one. Opposing units can only be attacked over flanks when certain conditions are met. Player actions are: Playing of units, you pay for this by discarding of command point cards - Attack - play cards from the reserve. Those actions can be resolved as often as you want and in any order of your choice. When, in the phase of victory check, you control three of the five columns, you win instantly. When both decks have been shuffled twice you win at the end of the round by controlling the majority of columns. 

Despite the general topic - ancient warfare, not a specific battle or war - you play a dense combat game; Drafting at the start and terrain cards, but also paying for use of cards with other cards result in clever game play that is not too complex or too long.

 

Players: 2

Age: 13+

Time: 30+

Designer: Martin Wallace

Artist: Peter Dennis

Price: ca. 15 Euro

Publisher: Treefrog Games 2013

Web: www.treefroggames.com

Genre: Conflict simulation

Users: With friends

Special: 2 players

Version: en

Rules: en

In-game text: yes

 

Comments:

Era-related, not battle-reality-related

Dense game play in a moderate time-scale

Good addition to the range of Two-Player games

 

Compares to:

Terrain-related conflict simulation using cards

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0