A Study in Emerald

 

Based on a background story in which the universes of Sherlock Holmes and H.P. Lovecraft were combined, you are either Restorationist or Loyalist. You use your own deck of cards, have two actions and re-fill your hand to five cards. You can place influence cubes, buy them or take them back; you may move agents or markers, discard cards, play a card and implement its action, unmask a double agent or reveal your identity. Should one of the game-end conditions happen, victory points are scored in relation to identity; the faction who did worse is eliminated and you win, if you have the highest score among the survivors.

 

Deck-building adventure game for 2-5 players, ages 13+

 

Publisher: Treefrog Games 2013

Designer: Martin Wallace

Artist: Anne Stokes

Web: www.treefroggames.com

Stock#: 2008

 

Users: For experts

 

Version: en * Rules: en * In-game text: yes