PLAYED FOR YOU

 

Hooyah

Special Troops on mission

 

Navy Seals are well-known from television series here, in this game those special troops are on a mission. All players win together if the complete the mission goal and all players survive, or all players lose together. In the preparation phase you acquire abilities and equipment according to the Op demands; timeout is paid for with health, if you manage to save time you acquire health. In the Op phase you play the cards previously collected for each Op in the mission (corresponding number of cards in the required color) and master event cards. After five completed Ops the mission phase is the last challenge. All missions in the game are based on real missions of Navy Seals units.

So much for a short description - the allure and at the same time a problem in the game is communications, because, after all, it is a cooperative game; but you cannot give the other players exact information on what cards you hold, they only see what you take from the display and - for a bit more information - the Lt. Commander can ask at the end of his turn, by using an action called Roll Call, how many cards someone could play in a color; you can only answer with a number, not with a color! And don’t forget the topic, which also will not be universally approved! All in all Hooray is a game for fans of unusual cooperate games, who do not mind the high chance element in the event cards which at the end can - despite successfully mastered Ops - make you lose the mission. There are six cards which make you lose one Health for each successfully mastered Ops! But, on the other hand, something like this can happen in real Seals missions, too, can’t it?

 

Players: 1-3

Age: 10+

Time: 45+

Designer: Mike Fitzgerald

Art: Joe Boginski, Judy Boginski-Barbessi

Price: ca. 20 Euro

Publisher: US Games Systems 2012

Web: www.usgamesinc.com

Genre: Cooperative card game

Users: With friends

Special: 1 player

Version: en

Rules: de en

In-game text: yes

 

Comments:

Controversial topic

Not much communication possible among players

Event card can topple the game at the last moment

 

Compares to:

Pandemic and other cooperative games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0