presentation

 

Iron Kingdoms

Die Unterstadt

 

Adventure in the bowels of Corvis City in the Iron Kingdoms. Heroes are mercenaries in the service of the City Watch and are tasked with solving crimes. The reveal a conspiracy while doing this. The four individual heroes cooperate as a team and master seven quests or chapters as a campaign.

The group needs luck in rolling dice and the individual strength of heroes to meet the mission goals of the chapters and to defeat the villains. Missions of chapters are played in rounds. In a round you draw an event card; players are active in order of their initiative attributes and resolve a turn comprising three phases:

Spawn Phase - you roll dice to put a villain into play on the board. 2. Activation Phase, including movement of characters, performing of actions - attack with a short range or long range weapon, revival or meeting an attribute challenge - and drawing of a Feat card. 3. Villain Phase, you draw a Villain Action card to activate one or more villains. For actions and successes, you can receive Experience Points, represented by coins in the Treasury. A chapter is lost, when all heroes are unable to fight ore are unconscious at the same time or when the mission goal has not been accomplished or when time runs out. Between chapters you can heal heroes, revive heroes and buy character development for heroes with coins from the Treasury.

This are adventures without loot in the usual sense, loot in this fantastic game are the coins for your character development and you must develop your character to win the campaign, which, by the way, can be adapted to the experience level of the group. Pure adventure! Pure, challenging fun to play!

 

Players: 2-4

Age: 14+

Time: 120+

Designer: David Carl, Will Schoonover

Artist: John Manderville & Team

Price: ca. 80 Euro

Publisher: Ulisses Spiele 2015

Web: www.heidelbaer.de

Genre: Cooperation, fantasy, adventure

Users: For experts

Version: de

Rules: de en

In-game text: yes

 

Comments:

Very beautiful miniatures

Needs cooperative play

Level of difficulty can be adjusted

 

Compares to:

Cooperative fantasy games with character development

 

Other editions:

Privateer Press (en)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0