PLAYED FOR YOU

 

Gleichgewicht des Schreckens

COld War from 1945 to 1989

 

A simulation of the Cold War that lasted 45 years, a conflict not on battlefields, bat waged by politicians, scientists, intellectuals, artists and traitors, and sometimes in surrogate wars over intrigues and prestige.

You play 10 rounds, whereby each rounds represents three to five years and where you play six or seven cards in each round. Each player begins with eight cards from the "Early War" Deck, in Round four you have eight cards and the "Middle" Deck is shuffled into the stack, and from Round Eight the "Late War" Deck comes into play. Some event card are taken out of play after they were implemented.

In a turn you must generate a so-called Head Line, even this rather supports your opponent; Head lines are chosen secretly and then compared and evaluated/implemented, you can play scoring cards with them. In the action moves you alternate in playing and implementing a card and there are penalties if not enough military action is done. Cards can be played as an event or as an operation, when played as an operation the card can trigger events for the opponent. The board used in the game depicts a world map of the period; the challenge in the game is the best use of cards and of units based on perpetually limited resources.

Gleichgewicht des Schreckens / Twilight Struggle offers a complex and yet not complicated simulation that takes note of all relevant historical events from the Space Race to the Cuban Crisis and the Arab/Israeli conflict. Playing time is correspondingly long, the rules with 12 pages surprisingly short! There is a Chinese Civil War variant, a Late War Scenario and an extensive example.

 

Players: 2

Age: 13+

Time: 180+

Designer: Amanda Gupta, Jason Matthews

Artist: Rodger B. MacGowan, Guillaume Rise, Mark Simonich

Price: ca. 50 Euro

Publisher: UGG 2012

Web: www.ugg.de

Genre: Conflict simulation

Users: For experts

Special: 2 players

Version: de

Rules: cz de en es pl

In-game text: yes

 

Comments:

Deluxe-Version

Uses the game system from We the People und Rome vs. Carthage

 

Compares to:

All cosims with real-life topics

 

Other editions:

Twilight Struggle, GMT, Devir, Asterion, Bard Centrum Gier

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 3

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0