played for you

 

Roar!

Catch the monster!

 

Players embody scientists and need to catch one of three young runaway monsters; the only hint to a monster location are sounds typical for neighboring locations on the board.

As a first step you download the free App onto your mobile device, tablet or smartphone; one player embodies the monster and guides it with the help of device and App, the other players embody the scientists or guide them all together cooperatively.

The monster player selects one of the monsters and chooses a mission for it; some missions are only unlocked by successfully playing other missions. The mission for a monster is to visit locations determined by the mission and within a certain number of moves.

The monster moves only on the screen via App; players move their markers on the board. one or two steps per Turn; the board is then scanned with the mobile device and the app processes the information. The monster moves up to three steps and after completion of the movement the app provides sounds according to locations in the neighborhood of the monster location. Both scientists and monsters command one special ability each as regards to movement; for instance, one of the monster can move along the sewers or one of the scientists can jump from ambulance to ambulance.

When one of the scientists moves onto the monster location, the monster is captured and the scientists win. They also win, when the monster does not complete its mission within the limit of moves.

A very nice and family-friendly hybrid game, the idea of sounds for location clues is unusual and works well, and the monster topic goes nicely with it.

 

Players: 2-4

Age: 7+

Time: 15+

Designer: Hubert Spala

Artist: Tomek Larek, Anna Mrowkowna, Hubert Spala

Price: ca. 21 Euro

Publisher: Trefl 2015

Web: http://roarthegame.com

Genre: Move, listen, app

Users: For families

Version: de

Rules: de en pl

In-game text: no

 

Comments:

Two winning conditions for scientists, one for monsters

Sounds are the only clues

Two levels of difficulty for the board

 

Compares to:

Hybrid games in general

 

Other editions:

English and Polish, Trefl

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0