presentation

 

Tara Wolf

Im Tal der Könige

 

A mysterious medallion causes visions of seven pharaoh tombs. You embody an adventurer who can, with the medallion, use a special ability within a tomb.

Player 1 - with medallion - begins the round and plays a Camp phase: You take four coins and cards in any combination and play any number of companion and animal cards, pay the costs with coins and resolve effects, if applicable. If you then have more than five cards or two coins, you discard the surplus. Then player 2 - without medallion - plays his Camp phase.

Then comes the Tomb phase: Once in the game, player 1 can pass at this point and begin a new round. If he does not pass, he reveals the top tomb card. First player 1 and then player 2 now play characters at their discretion - adventurers, companions and animals. Then, first player 1 and then player 2, play any number of obstacle cards for traps and undead, or also one of the tree papyrus cards that you received at the start of the game.

Now, both reveal their cards. When players did play traps, they now trigger them in the order of their choice, again first player 1, then player 2. Then you add the strength values of your remaining characters and the higher total wins; in case of a tie, the medallion carrier wins. The winner of the skirmish takes the hidden treasure of the tomb and the round ends with player 1 handing over the medallion to player 2. Whoever collects his fourth treasure, wins the game.

Lots of cards with lots of text, so you will need a few introductory games; all in all, the game provides lots of fun, albeit not very plannable, but with interesting instant options and simple basic rules.

 

Players: 2

Age: 12+

Time: 30+

Designer: Pascal Bernard, P.O. Barome

Artist: Frédérick Condette, Igor Polouchine, Sylvain Guinebraud

Price: ca. 20 Euro

Publisher: The Red Joker / Asmodee 2017

Web: www.asmodee.de

Genre: Cards, duel

Users: With friends

Special: 2 players

Version: de

Rules: de fr

In-game text: yes

 

Comments:

Standard mechanisms

Rather high element of chance

Knowledge of cards is an advantage

 

Compares to:

Card duels for two players

 

Other editions:

The Red Joker (fr)

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0