presentation

 

Rhodes

island Husbandry and a harbor

 

On Rhodes, farmers cultivate their acres, take products to the harbor, meet orders and upgrade their farm to an estate.

After the set-up of the game you play rounds comprises four phases: In the action phase, you have one action in turn and then, again in turn, a second action; you place an action marker on the intended action and implements this action instantly.

Then you replenish ships and gold, take back back action markers and production tiles and determine the turn order for the next round.

Actions are: Production - you place production tiles on production cases, take the corresponding number of commodities and then distribute them to the corresponding agriculture tiles of entitled players. Farm - for the active player only; you mark victory points, receive money, use effects of the development tile and move one of your own, fully loaded ships into harbor; goods on ships in the last cases go to their owners. Harbor - two-part action; buy commodities or meet an order, you can relinquish one of the actions. Market - Sale of commodities from your farm for money. Temple - Acquisition of victory points for money. Town Hall - Acquisition of development cards for the Farm action or agricultural tiles for production.

When you cannot replenish the order tile display, you win at the end of the action phase of the round with most victory points, including those from gold and money you own.

Rhodes means management of scarce resources and worker placement, in an excellent mix of challenging mechanisms; timing is essential and you also need to keep an eye on the actions of other players; very nice and very good!

 

Players: 2-5

Age: 10+

Time: 90+

Designer: Pieter Boots

Artist: Julien Delval, Alexander Mourits

Price: ca. 30 Euro

Publisher: The Game Master 2016

Web: www.thegamemaster.nl

Genre: Development, resources

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Flexibility in decisions is necessary

Several possible strategies

Gut mix of mechanisms

Timing of actions is essential

 

Compares to:

La Granja for topic, resources management

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0