presentation

 

Tavern's Tales

Hire heroes for quests

 

As rich, bored noblemen you are looking for adventures and want to hire a few heroes at the Tavern to assist you. There are individual card stacks for 15 heroes, icons on cards vary, and quest cards providing prestige points when completed. A quest card per player + 1 are laid out and each player draws one card from three given hero stacks for his starting hand.

You have one turn per round and a turn comprises several steps. 1, You pick up your card display, aka your party, from the table if you have no cards in hand. 2. Then you have two actions - play a hero “ready” on the table into your party and use his abilities or play a hero “exhausted” face-down into the party, which allows you to then either recruit a hero or complete a quest. To recruit a hero, you turn over to “exhausted” the number of cards in your party necessary to meet the recruiting costs of your intended hero, and then take the hero from his stack into your hand. If you complete a quest, you turn over cards in your party to “exhausted” according to terrain and other demands of the quest. 3. Play a set of identical cards to use one character that many times. After nine such rounds, you win with most points from quests, heroes in hand and prestige of heroes in relation to completed quests.

Tavern’s Tales provides an interesting variant of deck building, without chance in your own deck; it is not an intuitive mechanism, you need long-term planning and - ! - one hero is absolutely necessary in your deck, the game gets imbalanced if you miss out on recruiting him at the beginning. A deck building version, in any case, that you should try.

 

Players: 2-4

Age: 12+

Time: 60+

Designer: Krzysztof Matusik

Artist: Sebastian Szpakowski

Price: ca. 12 Euro

Publisher: Tailor Games 2016

Web: www.tailorgames.pl

Genre: Deck building, adventure

Users: With friends

Version: en

Rules: en pl

In-game text: no

 

Comments:

Jaromyna is essential early in your deck

Introductory games necessary for card interaction

No discard pile, all cards always accessible

 

Compares to:

Adventure games with deckbuilding mechanisms

 

Other editions:

Tailor Games (pl)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0