played for you

 

Squirrel Rush

gather nuts for winter

 

In a forest glade, squirrels gather nuts and acorns for winter. The glade is laid out, you use 16 tiles in a 4x4 grid for 2-4 players, and a grid 4x5 of 20 tiles for five and six players, and place the tiles light-green side up. The daytime counter cards are sorted from one to six and stacked open-faced as a counter for six rounds.

You put your squirrel on a card on the edge of the grid, take the depicted number of nuts and can move on and take nuts, while the respective next case depicts minimum one nut less than the previous tile. You always move horizontally or vertically on an adjacent tile and there can be several squirrels on one tile. Each tile that you vacate is turned over to its other side. At the start of the next round the rule for decreasing acorn numbers does not apply for your first step. From round Two you also turn over the top action card and can implement it if you want.

Options of action cards are: Move more than one step; swap cards; move on tiles shower more nuts instead of less nuts, turn a tile over to its other side before stepping on it, move diagonally or step off the display and reenter it next round via an edge tile. After each round one daytime counter card is set aside. Whoever has gathered most acorns after six rounds, wins the game.

In the advanced game, each player has his own set of action cards for use at this discretion.

Squirrel Rush is a simple and very nice family game, which can be easily be played on their own by primary school children- The rules are simple, the components are very attractive and if children play alone, you can leave out the action cards.

 

Players: 2-6

Age: 6+

Time: 20+

Designer: Krzysztof Matusik

Artist: Malwina Górnisiewicz

Price: ca. 15 Euro

Publisher: Tailor Games 2016

Web: www.tailorgames.pl

Genre: Move, gather

Users: For families

Version: en

Rules: en pl

In-game text: no

 

Comments:

Simple family game, can be played by children on their own

Nice components

Easily understood rules

 

Compares to:

Gathering games with movement rules

 

Other editions:

Tailor Games (pl)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0