Played for you

 

Tackle

Move Pieces, form jobs

 

Aim of the game is to form a given target pattern on the board. This is achieved by moving pieces and forming blocks. The target pattern comprises between three and nine pieces, is called job and must be formed on the inner area of the board, called court. The rules offer jobs, but you can also invent your own.

At the start players each choose a color and then decide together on a job; then each one takes two pieces more than there are in the job. The board comprises 10x10 cases; at the start you alternate to place your own pieces on one of the 36 border cases; your pieces cannot be next to each other. Black then places a blockade piece in the core - the 16 inner cases - and White begins. The blockade piece cannot be moved or crossed over and is removed when all pieces are in the court. You alternate your turns, and move orthogonally over any distance, at maximum up to another piece; from the corner cases you can move diagonally, too. Adjacent pieces are blocks and can be moved together in longitudinal direction, and can push smaller opposing blocks or pieces. The Worm is a sacrificial move; you move a block over free cases out of the board and into the board on the opposite side, but your block loses the front row upon re-entry. All pieces of a job must be placed within the court for the job to be valid. A job with the correct position of pieces can be aligned in any direction. For some jobs you must keep cases free of your own pieces within the job!

Tackle is elegant, simple and a strategic challenge without any element of change! It is an excellent addition to the genre of abstract two-player games!

 

Players: 2

Age: 8+

Time: 20+

Designer: Thomas Sing, Ralf-Peter Gebhardt

Artist: Oliver Richtberg

Price: ca. 20 Euro

Publisher: Süddeutsche Zeitung Edition 2014

Web: www.tackle-game.de

Genre: Abstract, pattern formation

Users: With friends

Special: 2 players

Version: de

Rules: de en

In-game text: no

 

Comments:

Good components

Excellent, extensive rules with examples and tips

Homepage offering live games

 

Compares to:

All abstract games with pattern formation, e.g. Quarto

 

Other editions:

First edition 2012

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0