PLAYED FOR YOU

 

Space Cadets

Dice Duel

 

Two space ships in direct confrontation, players are crew of the ships in two teams and win or lose together. The winner is the team that first causes four damage points for the other ship, from torpedoes and mines.

Each ship has six stations - Engineering - Helm - Weapons - Sensors - Shields - Tractor Beams - and each player is responsible for one or several stations or coordinates actions as the Captain. There are no rounds or separate turns, all play simultaneously and as quickly as possible. For each station there are separate dice with separate rules, but you can only roll them when the station has energy dice.

Energy is provided by Engineering who rolls all available dice, can re-roll or give dice to the station with the dice result number. A station can roll as many dice as it has energy dice. To implement the action of a station you must have station dice on all given slots of the station board. When station dice are placed on the board you must give back the corresponding number of energy dice to Engineering. When the station dice have been used in a station action they must be taken off the station board and - for a new action - be re-rolled with new energy dice. For each hit a ship takes it must discard one energy dice.

If you are already stressed out when reading this rather calm, short description it might be better if you do not play Dice Duel; hectic, stress, screaming, cursing over bad luck in dice rolls, frantic demands for energy - all this must be transformed into constructive planning and actions to result in immense communicative and cooperative fun, especially for larger groups.

 

Players: 4-8

Age: 12+

Time: 30+

Designer: Geoff und Sydney Engelstein

Artist: Michael Christopher, Cody Jones

Price: ca. 40 Euro

Publisher: Stronghold Games 2013

Web: www.strongholdgames.com

Genre: Dice, SciFi, team play

Users: With friends

Special: Many players

Version: en

Rules: en

In-game text: no

 

Comments:

Chaotic, loud, extreme, but whacking great fun

Good for larger groups

Very communicative and cooperative

Needs concentration and the ability to shut out noise of others

 

Compares to:

All games where all players roll dice simultaneously

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0