Pit Crew

Unsung heroes of Racing


In two or three teams, with one to three players per crew, you need to refuel your car, change tires and fine-tune your engine to have the car back out on the track as soon as possible, while achieving a balance between perfect execution and getting the car out fast.

Crew members sit next to each other; each crew has a set of components; the Monkey Wrench cards are stacked face-down. Then you draw face-down cards for your crew and distribute them evenly between your team members. On a signal, all take up their cards after this preparation phase and place cards, as fast as they can, at corresponding positions on their car mat (ex tires, fuel tank, engine and discard pile, with different values at positions in relation to the round) to meet the demand of the respective positions; you can refill your hand from the crew deck. When final cards are at all positions, a crew can take a die and move the crew car on the track for each six that you roll. There is one die less than there are players. When a crew cannot take a die, the racing phase starts immediately - each crew checks the card display on the car mat - for mistakes, opposing cars get to move, and your own moves if you earn a bonus for a perfect position. At the end of the round, each crew receives one Monkey Wrench card, which is kept and can be used in every round.

After three rounds, you win if your car did most laps, or, in case of a tie, if it is in first position.

A very attractive and highly recommended mix of cooperation and competition, using an innovative variant of the car-racing topic. Speed and planning are on demand, you want to grab a die, after all!


Players: 2-9

Age: 10+

Time: 15+

Designer: Geoff Engelstein

Artist: Bill Bricker

Price: ca. 37 Euro

Publisher: Stronghold Games 2017


Genre: Car racing, card placement

Users: For families

Special: Many players

Version: en

Rules: en

In-game text: no



Works well with any number of plyers

Quickly explained and quickly played

Level of difficulty is variable, too

(c) Image Bill Kunes


Compares to:

Car racing games for topic, otherwise cooperative card placement


Other editions:

Currently none


Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 1

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 2