Fist of Dragonstones
The Tavern Edition
Adventurers in a tavern still know the old legend of the dragonstone, and even today you can entice them to tell the stories and to bring out their own collection of those magic stones, for a re-enactment of the ancient fight for dragonstones.
Characters have traits for use after winning the card in auctions; there are eight standard characters - Witch, Magician, Wizard, Thief, Sorcerer, Red, Yellow and Blue Dragon, and 66 special characters ranging from Alchemist to Rainbow Dragon, and Ancient Dragon to Seer or Kobold.
For a round, the standard character - without the Witch - are shuffled with three randomly drawn special characters; in the following auction the Witch is auctioned first, then the other characters. You use Fairy Gold, Silver and Gold for your bids; if you win a bid, you keep Fairy Gold bids and pay Silver or Gold bids to the bank. Five silver are used if auctioning is repeated for a tie, and are paid to the bank.
Icons on cards show if cards are used immediately or kept for later use, or if they have permanent effects, are auctioned again next round or give special awards. Usually, card traits five dragonstones that you swap for victory points, or a type of money or other bonuses, or you can take something from other players or block actions. If you are first to have three victory points, you win.
An attractive and well-made new edition; the biggest change is in the special character cards, there are now 66 instead of 25; the mechanism is simple and the strategy is in the bidding and the interactions between cards.
Designer: Bruno Faidutti, Michael Schacht
Artist: William Bricker, Quintin Gleim, Denis Martynets
Price: ca. 47 Euro
Publisher: Stronghold Games 2018
Genre: Auction, set collecting
Users: With friends
In-game text: yes
Interesting auction mechanism
(c) Image jaymeboucher (BGG)
Auction games with set collecting
Currently none; 2003 Fist of Dragonstones/Drachenfaust, Days of Wonder
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0