PLAYED FOR YOU

 

Diamonds

Win a trick, take diamonds

 

In this trick taking game you use 60 cards in the suits of Diamonds, Hearts, Clubs and Spades to collect most diamond points. You Begin with have a secret vault and an open show room with three diamonds of value 1. You receive ten cards, an eventual rest is not used in this round. The dealer decides, based on his cards, how many cards - 1 to 3 - each player hands to his left neighbor. The player to the left of the dealer leads a card, all other players follow suit. If you cannot follow suit you play any card of your choice and instantly implement the action of the suit you played. You win the trick if you played the highest card in the suit that was lead and then have an action of this suit.

Suit actions are: Diamonds - you take a diamond of value 1 from stock into the vault; Hears - place a diamond of value 1 from stock into the show room; Clubs - place a diamond of value 1 from your show room into your vault; Spades - place a diamond of value 1 from the show room of another player into your own show room.

When all cards have been played, each player counts the number of cards for each suit in the tricks he has won. If you have the majority in a suit you implement the action of the suit. In case of a tie nobody gets to implement the action. After X rounds depending on the number of players each diamond in your vault scores 2 points, each diamond in your show room scores 1 point and you win with most points.

Diamonds offers an unusual and neat mechanism in which the cards you hand on are important and in which you can choose an action with the card you discard. Variants for an even more tactical game are included.

 

Players: 2-6

Age: 8+

Time: 30+

Designer: Mike Fitzgerald

Artist: William Bricker, Michael Plowman

Price: ca. 30 Euro

Publisher: Stronghold Games 2014

Web: www.strongholdgames.com

Genre: Trick-taking, cards

Users: For families

Version: en

Rules: en

In-game text: no

 

Comments:

First game of the Pocket series

Diamonds for markers go with the suit and title

Variants using all cards or knowledge of which cards are in use

 

Compares to:

All trick-taking games with additional scoring of the tricks

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0