presentation

 

Little Monster

that came for Lunch and Stayed for Tea

 

Lunchtime in Monster Town; each player guides two monsters in their race around the table. 14 monster cards and 40 food cards are shuffled separately and stacked face-down. Each player is dealt two food cards, two monster cards and the corresponding monster tokens for playing pieces. Four monster cards are laid out table-side as table and the playing pieces are placed at the start.

The active player activities „start of turn“ abilities of his monsters, if applicable, and then draws a food card. There is no limit to cards in hand; if, however, the total Appetite value of your cards is higher than 30, you must feed a monster, otherwise you can feed. To feed, you select a monster and play food cards for it – if the appetite value of those cards is higher than 15, your selected monster moves one step; if it reaches the finish, it is placed on its card. Then you turn played cards over until the appetite is equal to or lower than 15. If you cannot achieve this with the first card, you turn over a second one and take the first one back in hand, and so on. If appetite is equal to or lower than 15, you resolve the actions of all remaining open-faced cards in any order. If you cannot resolve an action completely, you do not resolve it at all. Then you discard all face-down and faceup food cards, and can then feed again, if you want. If you are first to have both your monsters at the finish, you win.

A very nice and very variable family game, you can leave out the monster traits when playing with younger children, or you can draft monsters or select two monsters out of three received. Tactic is possible despite a high element of chance.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Robin Lees, Steve Mackenzie

Artist: Anna Kedzior, Agnieszka Kopera

Price: ca. 15 Euro

Publisher: Strawberry Studio 2018

Web: http://strawberry.studio

Genre: Racing, cards

Users: For families

Version: en

Rules: en

In-game text: yes

 

Comments:

Cute design

Variable game

Allows quite some tactics

 

Compares to:

Race games with cards

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0