presentation

 

Silly Sausage

React to the sausage!

 

A sausage is the center of attention in this game, albeit not a real sausage but a game gimmick in sausage shape, with which we play! The sausage is a 35 cm long plastic cylinder with a face and a belly button - not for nothing the thing is called Silly Sausage - and can speak. If you switch the sausage on, you are given orders for actions which you need to implement correctly and quickly:

Twist me - you turn the top of the sausage to the right; Stretch me - you pull the top part and the bottom part of the sausage apart; Poke me - you put a finger in the belly button of the sausage; Shake me - yes, exactly, you shake the sausage, and Dip me - you press the bottom end of the sausage upwards with a flat hand.

Those five movements are used in several game versions: Hot Dog is a fast reaction game, the sausage fives orders that you implement and the gaps between orders get shorter and shorter. Currywurst is the Party mode, you cannot play alone but need others to play with; you hand the sausage on while the music plays and when an order is given, it is implemented by whoever currently holds the sausage. Bockwurst is the memo version, you must implement all given orders in the correct order and then a new one is added. For Currywurst and Bockwurst, too, you can play in the Turbo mode, which activates orders in continually shortening intervals.

In general, the game works well; but in the turbo mode misinterpretations of movements can happen; if the fun gets too big and there is too much noise, it can happen, that you do not hear the next order. So what? It is fun to play and the probability of player mistakes is far higher.

 

Players: 1+

Age: 6+

Time: variable

Designer: not named

Artist: not named

Price: ca. 15 Euro

Publisher: Spin Master 2017

Web: www.spinmaster.com

Genre: Action, reaction

Users: For children

Special: 1 player

Special: Many players

Version: de

Rules: de en

In-game text: no

 

Comments:

Quick Reaction and close listening are necessary

Misinterpretation of movements can happen

In general, the gimmick works well

 

Compares to:

Simon, Bop it! and other gimmicks giving orders to follow

 

Other editions:

Spin Master (en)

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 1

Action (dark green): 3