PLAYED FOR YOU

 

Fibber

Well bluffed is halfway to winning!

 

You announce what cards you play, but not necessarily the truth, because lying and bluffing is allowed in this game of good bluffing and long noses.

Each player is given glasses, but not in order to see better, but as a holder for the noses which you will have to take during the course of the game.

On the board, the Silver Nose starts on the Yeti square and you shuffle the 24 cards - 4 each show Yeti, Ghost, Alien, Witch, Dragon and Joker - and deal them evenly to all players. In your turn you move the Silver Nose one spot forward und must then play cards from your hand face-down to the middle of the board. Cards you play must show the symbol beneath the Silver Nose, you must play a minimum of one card and can play as many as you want. When placing cards you announce the number and kind of cards, e.g. 2 ghosts. If you don't have suitable cards or don't want to play them you must fibber, that is, lie and bluff. By the way, joker cards correctly replace any other kind of card. Each player can call "Fibber" at any time if he believes that somebody has bluffed this moment.

If he is correct, the bluffer must place a nose on his glasses and take all cards from the discard pile, but need not show the cards played. If you did not bluff, you show your cards and the doubting player takes a nose. If you are out of cards, you put down all noses from your glasses, collect all cards from players and re-deal them evenly. If you have to take the Silver Nose the game ends and you win with the shortest nose.

Bluff as pure as it can happen, and very cutely implemented, the glasses with the noses are fun and bluffing is fun, too.

 

Players: 2-4

Age: 7+

Time: 30+

Designer: not named

Artist: not named

Price: ca. 17 Euro

Publisher: Spin Master 2013

Web: www.spinmaster.com

Genre: Bluff, party

Users: For children

Version: de

Rules: de en fr

In-game text: no

 

Comments:

Very good components

Simplest possible rules

Plays fast and easily and is good fun

 

Compares to:

Bluff games with believe it or not mechanism

 

Other editions:

English/French edition by Spin Master

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0