PLAYED FOR YOU

 

Ground Floor

CEO for a career

 

As a CEO of a budding company you must allocate your time wisely in order to advance from the ground floor to that coveted corner office on the top floor.

After copious preparations you play three parts of the game, each comprising three rounds. Each of the rounds consists of five phases with possibly several rounds per player.

The phases of a round are Income, Hire Employees, Schedule Business, Conduct Business and Reorganization. For the phase Schedule Business you assign time discs, the CEO provides four of them and each employee three of them - and then players, in descending order of their current amount of prestige, assign those discs to activities on the main board and their personal boards; those chosen on the personal board are implemented instantly and you can use results for other activities.

In the Conduct Business phase you evaluate the areas of Consulting Firm, Advertising Agency, Marketing Bonus, Warehouse, Factory, Retail Outlets, Economic Forecast and Construction Company. In the Reorganization phase you can lay off employees, acquire time discs and make all preparations for the next round.

At the end of the Conduct Business phase in the 9th round or when anybody builds his 6th level the game ends and you win with most prestige from modernizations, remodeling, floors and sets of 3 money + 3 information.

A clear-cut game of resources management and worker placement, using the resources of time, money and information. Using an interesting mix of mechanisms, we are always confronted with difficult choices, also due the Forecast deck, and you must allocate money and information wisely.

 

Players: 2-6

Age: 12+

Time: 90+

Designer: David Short

Art: Ariel Seoane

Price: not named

Publisher: Tasty Minstrel Games 2012

Web: playtmg.com

Genre: Worker placement

Users: With friends

Version: en

Rules: de en

In-game text: yes

 

Comments:

Nice mixture of worker placement and resources management

Money and information need to be balanced well

Very attractive implementation by 3D rise of buildings

 

Compares to:

All games with a mixture of worker placement and resources management

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0