PLAYED FOR YOU

 

Ritter Vincelot

Flucht vor Fürst Finster

 

Ritter Vincelot must save Princess Paula from the evil Fürst Finster, who wants to imprison her. So the King and Ritter Vincelot set out to find Paula. They succeed when all characters are assembled on one field before the portrait of Fürst Finster is complete. The five meadow areas a laid out in a circle for the track, each character is placed in one area - Ritter Vincelot, the King, the Dragon, the Horse and Princess Paula.

In your turn you roll the die and for a result of one, two or three pips you move a character of your choice accordingly in clock-wise direction. When you roll the dragon symbol, the Dragon moves one step, also in clockwise direction. When he reaches Paula, those two characters from now on move together, regardless if Paula moves because of dice rolls or the Dragon because of his symbol. When the black hat is rolled, the top card of the six cards, stacked face-down, is turned up. It depicts one of the five characters, which now must be advanced by one step in clockwise direction. Then the card is laid out face-down. All six of those cards together form a picture of Fürst Finster. When players manage together to assemble all characters on one area of the track before the picture is complete, all players have won the game together. Should the picture be complete before all characters are assembled, all players have lost the game together.

This is a cute and very well made game, featuring simple rules and a very nicely implement cooperative element. The game is quickly explained, has a nice size and therefore is easy to carry along and can be played nearly anywhere, because it needs little room.

 

Players: 1-4

Age: 4+

Time: 10+

Designer: Simon Dirscherl

Artist: Andrea Hebrock

Price: ca. 8 Euro

Publisher: Die Spiegelburg 2013

Web: www.spiegelburg.de

Genre: Cooperative, dice

Users: For children

Special: 1 player

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Features Ritter Vincelot

Enchanting design

Good components

Simple rules

Good cooperative component

 

Compares to:

All cooperative games with joint decisions on movement of pieces

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0