PLAYED FOR YOU

 

Monster-Alarm

The 4th Yellow one scores 4 points

 

104 playing cards feature monsters in five colors, we find yellow, green, blue, red and purple monsters. For the flow of the game the yellow and green monsters are considered to be the “good” monsters and the red and blue ones are “bad” monsters, which lose you points at the end of the game. The purple monsters are jokers, they adopt the color of monsters with which they are placed and are then either good or bad and score negative or positive points.

The cards are shuffled and dealt evenly to all players. You stack your cards in two stacks of equal size, monster side up. Then you chose a card from of the stacks for placement on the table, monsters of the same color go into the same row. If you must place the 4th monster in a row you must pick up all cards in the row. If you take the last card from one of your stacks you must place a card from you remaining stack in your turns.

When all have placed all their cards, the game ends and all count their monsters, each green and yellow one scores one point, each blue and red one deducts one point, the purple ones must be scored like the ones they were with in a row; therefore you should place each row that you had to take separately so that you can assign the purple cards correctly.

Monster-Alarm offers a very simple mechanism that reminds one a bit of 6 nimmt! For the basic principle, but does not use numbers due to the age of the target group. A little bit of tactics is possible, as you see all open stacks of all players and can exercise a bit of influence on their having to take a row or not.

 

Players: 2-4

Age: 6+

Time: 15+

Designer: Ivan de Faveri

Artist: Carla Miller

Price: ca. 10 Euro

Publisher: Die Spiegelburg

Web: www.spiegelburg.de

Genre: Placement game with cards

Users: For children

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Nice topic for children * trains first tactical considerations * very simple rules

 

Compares to:

6 nimmt! and other card games with taking rows

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0