PLAYED FOR YOU

 

Die Lieben Sieben

Farbspiel

 

Duck Lotte, Pig Bella, Dog Henri, Bear Bruno, Frog Ole, Mouse Ida and Zebra Emma are Die Lieben Sieben (The Endearing Seven), who have many adventures in books and games, sometimes quarrel, but never fall out for long and are always taking care of each other. In this game Die Lieben Sieben want to take a ride in the balloon. Lotte the Duck can already fly and thus knows what things look like from above. So Lotte not want to come on the ride, but wants to prepare a picnic. All the other friends need to collect balloons so that the basket can take off.

In your turn you roll the die: If you roll one of the four colors you may put a disc of the same color on a balloon spot of this color on the board. When a disc of the color you rolled is no longer available, you pass your turn. For the joker, this is the side of the die showing all four colors, you choose a color and if you roll the duck you advance Lotte one step on her way to the picnic. When the balloon is complete, that is, all balloon spots are filled with discs before Lotte reaches her picnic, the friends can take a ride, otherwise they go directly to the picnic.

If you now say "But here is nothing new", you are correct, of course, the mechanism is familiar, rolling a die, but the enchanting feature of the game are the drawings and Die Lieben Sieben themselves; with their adventures they are a mirror for toddlers and their experiences - and the little dice game offers first contact with game rules, how to follow them, intensifies knowledge of colors and also trains how to conduct yourself at the games table. Not really a cooperative game, but there are no winners or losers.

 

Players: 2-4

Age: 3+

Time: 10+

Designer: not named

Artist: Kerstin Völker

Price: ca. 10 Euro

Publisher: Die Spiegelburg 2014

Web: www.spiegelburg.de

Genre: Color dice

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Extremely simple rules

Very attractive components

Trains color assignation and first rules

Trains handling of games and conduct at the games table

 

Compares to:

All games using color dice as the only mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0