presentation

 

Orbis

pyramid-shaped universes

 

Hex tiles are laid out to form pyramids, representing universes. Each player creates his own universe from 15 tiles placed in given arrangements - five rows of 5-4-3-2-1 tiles, the top tile is a god - and you win at the end with most creation points in your pyramid.

In your turn you take a tile from the display on the table - or take - once per game - one of the god tiles for a points bonus and possible other effects. In Row 1 you can place tiles of any color in any order, but always adjacent to another tile. From Row 2, you put a tile on top of two other tiles, the color of the new tile must correspond to the color of one of the tiles below. A row need not be complete to let you begin a new, higher row. If you take a god, you set it down openly.

If you take a landscape tile, you place worshippers in the color of the tile you want to take onto tiles adjacent to it, take worshippers on your chosen tile for your stock - maximum 10 at any point - and pay for the tile as indicated, with worshippers from your stock, put the tile into your pyramid and resolve its effect. If you cannot pay for the tile or do not want to pay, you turn the tile over to the wilderness side, this will incur a penalty point at the end of the game.

After 15 rounds you win with most Creation points from your pyramid, the god tile and temple markers from tile effects.

Sounds like standard tile placement for points, but is absolutely not standard - the interrelation of preparing, taking and using worshippers for payment becomes more intriguing and difficult with every tile - an attractive challenge demanding intense planning.

 

 

Players: 2-4

Age: 10+

Time: 45+

Designer: Tim Armstrong

Artist: Davide Tosello

Price: ca. 37 Euro

Publisher: Space Cowboys / Asmodee 2018

Web: www.asmodee.de

Genre: Tile placement

Users: With friends

Version: de

Rules: de en es fr jp kr

In-game text: no

 

Comments:

Standard topic

Highly challenging payment mechanism

Needs intense planning

 

Compares to:

Tile placement for points optimization

 

Other editions:

Happy Baobab (kr), Hobby Japan (jp), Rebel (pl), Space Cowboys (en, es, fr, en/fr)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0