presentation

 

Hit Z Road

Zombies on ROute 66

 

Zombie Apocalypse in the United States; hunted by Zombie hordes, players try to reach the West Coast and Los Angeles via the famous Route 666, starting the journey in Chicago. You have your equipment - ammunition, fuel and adrenaline - as well as a leader and four survivor meeples. A deck of 64 cards for three phases is prepared and cannot be shuffled during the game!

In each round, you place 4x2 cards for paths. You bid for those paths with resources, can pass and re-join the auction; when all others have passed, the auction phase ends and the initiative = turn order changes according to the size of bids. The player with initiative I chooses a path first, probably the least dangerous one, the others choose one of the remaining paths. Now, cards are resolved in turn order, including scavenging, events and fight or fleeing. Scavenging gives you the indicated resources; events are either resolved instantly or influence the dice combat against the stated number of zombies, with ranged rolls and then melees, until one group has eliminated the other. Conflicts that you win give you the path card. If you lose all your survivors, you are out of play, which changes the path rules. If you have survivors left after eight rounds, you score for resolved cards and for epilogue cards from majorities in resources.

Defeat zombies with resources management and dice! You must consider well if the easier path justifies the use of resources or if you’d rather select later and have resources available, which makes you feel more in command of the situation, but this feeling can be deceptive. In interesting, well-made version of the Zombie theme.

 

Players: 1-4

Age: 12+

Time: 60+

Designer: Martin Wallace

Artist: Pascal Guidault and Team

Price: ca. 33 Euros

Publisher: Space Cowboys / Asmodee 2016

Web: www.asmodee.de

Genre: Zombie, Auction

Users: With friends

Special: 1 player

Version: de

Rules: de en es fr pl

In-game text: yes

 

Comments:

Interesting retro design

Unusual mix of mechanisms for a Zombie game

Double use for resources in auction and action

 

Compares to:

Resources management by auction & conflict resolving by dice

 

Other editions:

Space Cowboys (en fr), Asmodee (es), Rebel (pl)

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0