PLAYED FOR YOU

 

Karnag

Druids contra creatures from the depth

 

An invasion from unfathomable depths must be fended off in the forests of Karnag. During five rounds, as a druids you capture monsters and set up magical barriers around the Gate of Ker Ys. The rounds comprise the phases of Determination of playing order - Progression of the creatures - Preparation of the Action cards - Choice of the actions - Performing of the actions - Activation of gemstones - The Sylvan Council.

Creatures already on the board move automatically, orthogonally on free squares; for new ones dice determine the number and location of their materialization. Each player has five action markers to choose actions on action cards. You place one marker in turn, available places on cards are limited. Actions are split into main and secondary actions, main actions are resolved first. Two or three orthogonally adjacent gemstones are automatically changed into Menhirs; the gemstones go back to the player and he scores victory points for the number of squares taken up by the Menhirs and their locations. At the end of the round you score victory points for the number of your druids in the Sylvan council; if you have the majority there you advance one step on one of the knowledge tracks.

Druids are placed on the council after capturing a creature, placing a gemstone or brewing a potion.

Fantasy adventure yes, invade and slash definitely no - you must plan your causality chains carefully, from brewing potions for Mana for use for creating gemstone and capturing monsters to creating of Menhirs - this is more worker placement than adventure, but interesting and offering several different levels of activity threads.

 

Players: 2-5

Age: 12+

Time: 150+

Designer: Pascal Cadot

Artist: Yuio

Price: ca. 40 Euro

Publisher: SitDown! 2012

Web: www.sitdown.be

Genre: Fantasy, Worker placement

Users: With friends

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very beautiful components

And also very beautiful graphics

Long down-times possible

 

Compares to:

Worker placement games with causality chains

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0