Goths Save the Queen

 

Conflict between East and West Goths, due to communication problems! Each team comprises King and War Chief, each of them with their own cards, communication between team members is forbidden. The King with initiate chooses a character, the other king does so, too; then the War Chiefs try to guess their choices and to activate them. Correlation means successful communication. Each clan who manages it, performs actions - Surveillance, Catapult sabotage, Troop recruitment, Load weapon, Fire, Barricade, Advance army, Throw axe, Let loose rats – and takes back the cards. If you free the Queen or destroy the opposing army, you win.

 

Conflict with cards for 4 players, ages 8+

 

Publisher: SitDown Games 2016

Designer: Vincent Bonnard

Art: Gyom

Web: www.sitdown-games.com

Stock #: 3 683080 18295 7

 

Users: With friends

 

Version: multi * Rules: de en es fr nl * In-game text: no