presentation

 

Ekö

Wind and sand for armed forces

 

Ekö was an Emperor in ancient times in a prosperous country. His heirs destroyed the realm and were banned into the desert and condemned to having to eternally use rocks, sand and wind for their armies to fight their battles again and again.

Terrain tiles are laid out, all discs are shuffled and randomly placed on the movement spaces. Each player randomly draws a player board, receives his buildings and may switch his Emperor and another of his discs before the start of the game. Aim of the game is to accumulate twelve points from camps, towers, fortresses and imprisoned emperors including a castle in a capital or eliminate all opposing discs.

A game turn comprises an Action phase and a Reinforcement phase, both must be resolved. In the Action phase, you can move or construct. You move discs on empty cases or stack discs on disc, total sum maximum four discs per stack, or you attack opposing stacks with fewer discs. Using “Kamikaze”; you can sacrifice one disc to eliminate an opposing stack of four discs.  Movement can be blocked by an obstacle. Construction of Encampment, Tower or Castle is done by removing 1-3 discs from adjacent stacks. If you discard three discs from reserve for a “Forced March”, you can do an additional action.

In the Reinforcement phase, you add minimum one disc to the board, always onto a stack and never onto an empty case and not adjacent to an opposing building. There are special rules for the Emperor.

What a fascinating game! Enchanting design, easy rules and a plethora of strategy and tactics, especially via the Emperors and the rules for Kamikaze and Forced March!

 

Players: 2-4

Age: 10+

Time: 45+

Designer: Henri Kermarrec

Artist: Luky

Price: ca. 36 Euro

Publisher: Sit Down! 2015

Web: www.sitdown-games.com

Genre: Abstract, area control

Users: With friends

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Beautiful components

Simple, quickly explained rules

Sophisticated use of player boards

High replay value

Variants included

 

Compares to:

Abstract area control games

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0