presentations

 

Bad Bones

invasion of skeletons

 

Skeletons invading players‘ realms, help will only come from your own hero or maybe from the downfall of the neighboring realm, where the skeletons could settle.

You have your own realm of a board, carrying a four-level tower and your hero in the middle, a cemetery board, five house tiles forming your village to the side of the board, as well as six trap tiles – walls, catapults a dragon and a treasure.

You play rounds consisting of phases: 1. Move your hero – one step in any direction; if he enters a case with skeletons it it, they are destroyed, and a hero does not trigger traps. 3. Move skeleton in an order of your choice, and always in the direction of the tip of the skeleton marker, one step -> if it leaves the board, it reappears in the cemetery of a neighbor or in your own village where it destroys a house or a tower level and then goes back into the bag. New skeletons appear.

Within a phase of the round, all players play simultaneously. If the tower or all house tiles in a player’s village are destroyed, the other players score for stars on traps and houses ad tower levels that are still intact.

In the solo variant, you play with only one house and one tower level and lose, when either of them has been destroyed. In the extended version, you buy trap tiles and weapon cards at the start of the game; in the cooperative version you need to protect the joint capital of houses = number of players in the middle of the boards laid out in the shape of a cross.

A game that is similar to zombie survival games due to the replenishing of skeletons, but is far simpler, more streamlined and easier to win, family-friendly horror, so to say.

 

Players: 1-6

Age: 8+

Time: 30+

Designer: David Flies

Artist: Oliver Mootoo, Aoulad Brick, Alexander Brick, Marie Ooms

Price: ca. 45 Euro

Publisher: Sit Down! / Megalopole 2018

Web: www.sitdown-games.com

Genre: Positioning

Users: For families

Special: 1 player

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Simple rules

Good components

Streamlined game flow

Interesting decisions on details

 

Compares to:

Fight-Zombies games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0