played for you

 

Pax Pamir

power struggle in the MOuntains

 

Pax Pamir is part of the Pax series, based on Lords of the Sierra Madre and Pax Porfiriana. Theme are the conflicts in the mountains of central Asia in the 19th century. In the foothills of the Pamir Mountains, Russia and England fight for dominance. You are an Afghan tribal leader, allied with England, Russia or Afghanistan, but loyalties in this struggle can shift.

In your turn you need to do at least two actions, either standard or special and can do a number of additional actions, only limited to those offered by the current Regime card. At the end of your turn you do Market Cleanup. You must be able to pay for actions and each card can only be used for one Action. Standard Actions are discarding cards, buying cards from Market or another player or play cards into your Tableau. Special actions are Travel, Counter espionage, Bribe, Assassination, Commerce, Gifts, Tax and Campaign. Free exchange of cards or money between players is not possible, but you can negotiate deals. Those deals, however, are not binding.

If one of the nations achieves Supremacy, you score Loyalty card, Prizes and Gifts, Patriots in your tableau and spies on colored bands of the dominant nation - or only spies if you are not loyal to the dominant nation - and you win with most influence in the supreme nation.

Pax Pamir again offers a detailed and realistic implementation of a historical theme; you need good English, time to familiarize yourself with rules and components and also gaming experience; if you know Pax Porfiriana, access to Pax Pamir will be easier. All in all yet another well-made and well-working simulation for fans of historic topics.

 

Players: 2-5

Age: 14+

Time: 120+

Designer: Cole Wehrle, Phil Eklund

Artist: Phil Eklund

Price: ca. 30 Euro

Publisher: Sierra Madre Games 2015

Web: www.sierra-madre-games.eu

Genre: Politics, simulation, history

Users: For experts

Version: en

Rules: en

In-game text: yes

 

Comments:

Adaptation of Pax Porfiriana

Rules and components need some burrowing into

Realistic simulation

 

Compares to:

Pax Porfiriana, Lords of the Sierra Madre

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0