PLAYED FOR YOU

 

8 Masters' Revenge

Martial Arts Head-to-Head

 

Once again we engage in combat, head to head, and politically correct in an Asia-flavored fantasy universe, using cards that show values for attack, defense, damage and effects.  A player can draw cards and - if applicable - relocate tiles or attack. To attack you place a card next to one of your two cards on your board. The other, non-adjacent card is discarded. The remaining cards are compared to the two cards on the defender's board and your attack is successful when the sums attack and defense values are identical. Your opponent can block or countermand the attack; at the end of your turn you implement the effect of the card you discarded at the start of your turn, even if your attack was not successful. And should you have managed the same value for attack in the card you placed and in the card you placed it next to, then you have earned yourself another turn.

This alone would be interesting and quite new, but then there are the effects of several tiles around, of card colors, of health and health track, character abilities and rage …. This gets complicated - if you play the solo variant or a game for two, is is manageably, albeit needing quite some calculations and considerations until you have figured out the outcome of an attack - should you have expected a game of Wham, Bam, K.O. you will have to rethink. In a game for three or four there is no "all for all" but, you can only attack your left neighbor.

If you have patience enough to fight your way through you are rewarded with an innovative combat simulation, which does not work intuitively, but only with lots of cogitation and experience.

 

Players: 1-4

Age: 13+

Time: 45+

Designer: Ludovic Roudy, Bruno Sautter

Artist: Ludovic Roudy

Price: ca. 30 Euro

Publisher: Serious Poulp 2013

Web: www.seriouspoulp.com

Genre: Martial Art, head-to-head combat

Users: With friends

Special: 1 player

Special: 2 players

Version: multi

Rules: de en es fr

In-game text: no

 

Comments:

Card comparison

Martial Arts topic fits nicely

 

Compares to:

Basically number comparison, but innovative new mechanisms

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0