presentation

 

10 Minuten Raub

Der Turm des Zauberers

 

Wizard Alazar collects magical items and locks them up in his tower to keep them out of wrong hands. However, he is currently away to save Valeria from Styrn and thieves take the opportunity to steal his treasures out of his tower while competing to be the first to leave the tower and who will amass the biggest loot.

The tower is set up from Light and Dark cards, players receive a first Light Card as first loot, thief markers begin on the balcony of the tower.

Players move their thief markers from room to room, downwards, and collect item cards for loot. You start at the top, take a card from the level where your own marker is situated or from a level below, and put your marker into the gap. Items have special abilities or can be cursed - effects are resolved immediately.

You can move your marker in the tower sideways or downwards, but never back up again. Instead of taking a loot card, you can exit the tower by placing your thief marker on the bridge. When all thief markers are assembled on the bridge, the game is scored. Players are awarded scoring tiles for majorities in types of items, item values of 3, 4 and 5 as well as in curses and you win with most prestige on item cards and scoring tiles. In the Master Thieves version, the tower is assembled differently, and you draft your first loot card.

This game is the first game in the Leichtkraft series of simpler, easier games and mixes - very nicely - a race mechanism with collecting. You face the continuous dilemma of collecting another card in your level for a better set or move down quickly for a certain card and thus miss a few higher up. Easy and yet tactical.

 

Players: 2-5

Age: 8+

Time: 10+

Designer: Nick Sibicky

Artist: Denis Martynets

Price: ca. 18 Euro

Publisher: Schwerkraft-Verlag 2017

Web: www.schwerkraft-verlag.de

Genre: move & collect

Users: For families

Version: de

Rules: de en nl

In-game text: no

 

Comments:

First game in the Leichtkraft series

Lots of options

Simple Rules

 

Compares to:

Klong!

 

Other editions:

Daily Magic Games (en), Chronicle Games (nl)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0