presention

 

Theo Teichhüpfer

Ene mene Muh - Mein erster Spielspass!

 

Frogs are jumping into the pond and dive for fishes, pond snails and mussels; when they are tired, they take a rest on the water lily leaves.

Each player has his own mini pond and wants to fill it with booty that he got from the big pond with his frog.

The board, with openings representing two big ponds, is placed on the open game box; the two ponds are filled with approximately equal amounts of the pond tiles. Each player selects a frog and places the frog joker of the same color into his mini pond.

In turn, players try to let their frog jump into the pond with the help of the seesaw. Before you let your frog jump, you may adjust the position of the game box at your discretion. You can also decide to play a trial round and to agree on the number of jumps that a player can take on his turn to succeed. If you manage to make your frog jump into the pond, you may either draw a booty tile or select one from the pond to put into your own pond. A tile that does not fit or for which there is no room, is put back. Once in the game you can use your Theo joker and swap it for a tile that you need, albeit not for one of the last two missing tiles. If you are first to fill your pond completely, you win.

Theo Teichhüpfer is part of the Ene Mene Muh series, designed as first games for toddlers, and is a very nice dexterity game; the tiles in the pond are double-sided and easily distinguished by shape and image - fishes are oval, mussels are circular and water lilies rectangular; so, for selecting a suitable tile in the Selection variant is very easy. The seesaw works well, and the pond holes are big enough.

 

Players: 2-4

Age: 3+

Time: 15+

Designer: Ingeborg Ahrenkiel

Artist: Eva Künzel

Price: ca. 17 Euro

Publisher: Schmidt Spiele 2017

Web: www.schmidtspiele.de

Genre: www.schmidtspiele.de

Users: For children

Version: multi

Rules: de fr it

In-game text: no

 

Comments:

Series Ene Mene Muh

Familiar concept

Nicely varied

Very attractive components

Trains coordination and concentration

 

Compares to:

Other catapult games

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3