Tempel des Schreckens

deduct the gold treasure!


In this adaptation of TimeBomb you need to remove the gold from the temple treasure chambers; Temple Guards have infiltrated the adventurers and want to frustrate their intentions, either by spending time or by Fire Traps, into which they lure the adventurers.

You are secretly assigned either the role of an adventurer or of a Temple Guardian and are dealt five treasure chamber cards.

You look at those cards, shuffle them and put them face-down on the table. All players announce who they supposedly are and what might be found in their treasure chambers. Discussion is desired and necessary, you want to achieve that your own cards full of gold are revealed, unless, of course, you are really a Temple Guardian, false information and bluff are allowed.  The starting player is Key player, chooses one player and reveals one of his cards – if this does not end the game, the card is set aside and its owner becomes the new Key player. When a number of cards equal to the number of players has been revealed, the round ends; all revealed cards are sorted by gold, empty chambers and Fire Traps. All face-down cards are collected, shuffled and re-dealt to all players, the Key player reveals a card, and so on.

When the last gold chamber has been found, the adventurers win; the Temple Guardians win, when all Fire Traps have been revealed or when not all gold has been found at the end of the fourth round.

A cute, quick game for players you love to discuss and to formulate sophisticated misleading information and to bluff and deduct. Rules and flow of the game are simple, but you must really immerse yourself in the game for it to be real fun!


Players: 3-10

Age: 8+

Time: 15+

Designer: Yusuke Sato

Artist: Irene Bressel

Price: ca. 8 Euro

Publisher: Schmidt Spiele 2016


Genre: Bluff, discussion, deduction

Users: With friends

Special: 2 players

Special: Many players

Version: de

Rules: de en fr jp

In-game text: no



Version of TimeBomb, New Board Game Party

Active, intense participation of all players is necessary

High replay value


Compares to:

Deduction games with discussion


Other editions:

Don’t Mess with Cthulhu, Indie Boards & Cards (en); TimeBomb, Iello, New Board Games (fr, jp)


Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0