PLAYED FOR YOU

 

Easyplay

Step by Step

 

The spots in five columns of different length have a different value each and each column is assigned a different number of dice. At the start of the game you place a marker of your color in each of the starting spots, all of value -5. In your turn you decide on one of the columns and place the white runner either into the starting spot or on top of your marker in its current position; then you roll the number of dice corresponding to the column. After checking the result you decide if you want to roll higher/equal to or lower/equal to for this round, pick up any number of dice from the first roll and reroll them. If the result equals your announcement of higher/equal to or lower/equal to you move the white runner forward one step – if it encounters another marker it jumps over it - and then you can roll any number of dice again or stop; if the result does not fit your announcement your turn ends, you remove the white runner and you made no progress in this round. When you end your turn voluntarily after a successful roll you move your own marker forward to the position of the white runner. If your marker thereby ends directly on a chip you take the chip. A barrier in a column can only be crossed if at least three of your markers have left the starting position. When in each column at least one marker has passed the barrier you win with most points from positions of your markers and chips. Chips give you between -3 and +5 points, depending on the number you collected.

A game fitting its name – simple, nice, ideal for gamblers, with just enough tactics to stay with it, but all in all purely chance-dominated.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Uwe Rapp, Bernhard Lach

Artist: Dennis Lohausen

Price: ca. 15 Euro

Publisher: Schmidt Spiele 2012

Web: www.schmidtspiele.de

Genre: Position game with dice

Users: For families

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Series Easyplay

Simple rules

Very little tactics

Ideal for gamblers

 

Compares to:

Other dice games with Can’t Stop Mechanism, result announcement in this form is new

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0