Kangi-Cup

 

Each player chooses a kangaroo and puts it on the start spot. The player take turns, in his turn a player puts down his chip showing yellow for sand or green for gras, then all players follow suit. Now the player rolls the die, the result goes for him and all other players: If it shows his chosen color, he moves forward to the next free spot of that color, if it shows the other color he stays in place. If the question mark appears he can choose a color, on appearance of the boomerang the kangaroo moves back to the next free spot in the chosen color, if this is not possible it stays in place. If the die shows blue, ONLY the player who rolled the die may move to the water hole.  The player who reaches the last grass spot first, is the winner of the game.

 

Dice game * 2-4 children from age 5 * Author: Hajo Bücken and Dick Hanneforth * ca. 15 min * Serie: Bring-mich-mit-Spiele * 51048, Schmidt Spiele, 2000 *** Schmidt Spiel + Freizeit GmbH * Ballinstraße 16 * D-12359 Berlin * Fon: +49-30-6839020 * Fax: +49-30-6859078 * www.schmidtspiele.de