Played for you

 

John Deere

Funny Farmer

 

Farmers harvest their fields with Johnny the Tractor. If you are most skilled in steering Johnny, you will be successful and win. The field for harvesting is set up, harvest order and thunderstorm cards are shuffled and stacked face down for a draw pile. Three cards from this stack are laid out openly; when a thunderstorm card happens to be among those cards, it is put back beneath the stack and replaced with a new card, until three harvest order cards are on display. The active player takes Johnny, lifts the ramp and lets Johnny start at a position of his choice anywhere on the ramp- Johnny rolls down the ramp and stops somewhere. Now you may harvest as many vegetable chips from general stock as are depicted on the case beneath Johnny’s access steps. If you can meet a harvest order card with vegetable chips you already collected, you discard the chips back into stock and take the corresponding harvest order card. The gap in the display is filled with a card from the stack. If at that point a thunderstorm card is revealed, all players must give back the kind of vegetable chips depicted on the thunderstorm card. Then the thunderstorm card is taken out of play and a new card is drawn from the stack. Already collected harvest order cards in front of players are safe from thunderstorm cards.  Whoever is first to collect four or five harvest order cards, depending on the number of players, wins.

The main attraction of this game is, of course, the tractor, it is simply fun to try and position it as exactly as possible - all in all a fantastic training for hand-eye-coordination and correlation distance and impetus.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Carlo A. Rossi

Artist: Leon Schiffer

Price: ca. 20 Euro

Publisher: Schmidt Spiele 2015

Web: www.schmidtspiele.de

Genre: Dexterity, collecting

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Includes original SIKU model tractor

Simple mechanism

Good training for hand-eye-coordination

 

Compares to:

Dexterity games with thrust or momentum control

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 2

Action (dark green): 2