presentation

 

HiLo

three red cards reduce points!

 

Collect and exchange cards to have the lowest card value total in your display.

You are dealt nine cards from a stack of cards values -1 to 11 in eight colors and lay them out face-down in a 3x3 grid, without looking at them. One card from the stack begins the discard pile and all players reveal any two cards in their displays. Then, in turn, you draw a card from the draw pile or from the discard pile. The open-faced card from the discard pile replaces an open or face-down card in your display, which is discarded openly. A card from the draw pile can be swapped for one in the display - as described - or you discard it directly openly and turn up a face-down card in your display. If you have three cards of the same color in your display - in a horizontal, vertical, or diagonal row - discards that row, lowest value openly on top. If someone has all cards in his display revealed, all others have a final turn and then reveal all their cards and everyone sums the card values in their displays. If you triggered the game end and do not have the lowest score, your score is doubled. If someone tops 99 points, you win with fewest points at the end of the round.

Did someone mention Skyjo? Yes, the game is similar to Skyjo, in the same way that there are similarities between many other groups of games featuring similar core mechanisms, but a lot is essentially different: 2-6 players instead of 2-8 * Card values -1 to 11 in eight colors instead of -2 to 12 in irregular amounts * 3x3 grid instead 4x3 * Rows of color instead of numbers, so only 3 out of 11, and three direction instead of only one. So, a fun, thrilling game and a nice filler.

 

Players: 2-6

Age: 8+

Time: 20+

Designer: Eilif Svensson, Knut StrØmfors

Artist: Jan Richard Hansen, Leon Schiffer

Price: ca. 12 Euro

Publisher: Schmidt Spiele 2019

Web: www.schmidtspiele.de

Genre: Collecting, low score

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Known core mechanism

Essentially different mechanism details

Simple rules

A few tactical possibilities

 

Compares to:

Skyjo, Golf

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0