presentation

 

Ganz schön clever

What do I do with the white 4?

 

The game features six dice in six colors and areas for five of those dice on a scoring sheet as  well as an area for marking rounds and actions; the white die is a joker. You mark dice values in color areas for points and win after 4-5-6 rounds in case of 4-3-2/1 players with most points from color areas and foxes.

At the start of round, you mark the round number and receive a bonus or an action. Then the active player rolls all six dice, selects one, puts it on the first of his dice slots on the sheet and marks the result correctly in the color area; this can unlock actions or a fox. Actions are Re-Roll or Additional Die, for use in the same turn or later. There are special rules for each color: Yellow - Mark number anywhere in the area, competed columns yield points. Blue - like yellow, but values of blue and white dice are added. Green - mark in sequence, dice value is at least equal to the notation in the case. Orange - from left to right, special cases double values, points at the end = sum of cases. Purple - from left to right, ascending, after a 6 any other number. Foxes give points equal to your color area with fewest points.

Then you place all dice of lower value than the selected one on the plate, and twice repeat rolling of remaining dice, selecting, marking and setting aside. Then the other players mark a dice value of their choice from the plate, dice remain on the plate; thus, a value can be selected several times! If all were active once, the round ends.

Really rather clever! And rather tactical for a dice game! What do I mark, what want/must I leave for the other players?

 

Players: 1-4

Age: 8+

Time: 30+

Designer: Wolfgang Warsch

Art: Schiffer Leon

Price: ca. 12 Euro

Publisher: Schmidt Spiele 2018

Web: www.schmidtspiele.de

Genre: Roll dice, mark results

Users: For families

Special: 1 player

Special: 2 players

Version: de

Rules: de

In-game text: no

 

Comments:

Series Klein & Fein

Very attractive mix of luck of the roll and tactic

Many rules for many options

 

Compares to:

Qwixx and other games using marking of dice values

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0